In context: Valve is as a privately owned firm and as such it is by no means needed to expose data on issues resembling payroll or staffing regardless of its place as one of the vital highly effective and influential corporations within the gaming market. Nevertheless, an ongoing court docket case has offered a glimpse into the size of manpower and cash Valve has managed over most of its historical past.
Data that has leaked from the continuing antitrust case towards Steam operator Valve has hinted on the quantity of people that have labored on the firm and the way a lot Valve paid them over the lifespan of the dominant gaming storefront. Evaluating this information with previous product releases offers at the very least a partial image of the corporate’s ebb and circulate over 18 years.
SteamDB operator Pavel Djundik uncovered the doc, and The Verge republished the info earlier than it was redacted. It reveals the estimated whole quantity Valve paid all its workers in 4 divisions between 2003 and 2021: administration, sport improvement, Steam, and {hardware}. The {Hardware} division emerged in 2011.
the wolfire v. valve case had a doc printed with request for redaction so it has a bunch of black containers, however some information nonetheless remained underneath it like valves gross margins and fee for 2009-2021, and their worker counts and the way a lot they pay them
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– Pavel Djundik (@thexpaw) July 12, 2024
Prior reviews have indicated that Valve’s whole headcount by no means reached 400 individuals, and the leaked doc suggests that is nonetheless true. The corporate’s workers steadily elevated to 336 workers in 2021 and has doubtless grown within the three years since. This quantity makes the corporate that oversees nearly all of PC sport gross sales appear minuscule in comparison with publishers like Microsoft, EA, or Ubisoft, which make use of hundreds.
Steam, a retailer with tens of tens of millions of every day customers that hosts hundreds of video games, by no means had greater than 142 Valve workers engaged on it throughout this era, and that quantity declined after its peak in 2015. Nevertheless, gross pay continued rising, reaching $157 million in 2021. The extent of the corporate’s reliance on outsourcing stays unclear.
In the meantime, the gaming-related headcount and payroll grew significantly between 2008 and 2014, throughout which Valve launched Left 4 Useless 2, Portal 2, Counter-Strike: World Offensive, and Dota 2.
The workers has remained steady at round 200 since 2010, however payroll continued rising, peaking at $236 million in 2019. This means a wholesome income stream from Counter-Strike and Dota. The 2020 launch of Half-Life: Alyx might have additionally contributed to a modest bump.
Predictably, the {hardware} division expanded within the mid-2010s, aligning with the introduction of merchandise just like the Steam Controller, Steam Hyperlink, Steam Machines, and finally the Valve Index. The elephant within the room that the doc does not cowl is the Steam Deck, which launched in 2022. Manufacturing, transport, and software program improvement associated to the hand held gaming PC doubtless required important outsourcing.