Seize your Leviathan Axe and cue up the music of Bear McCreary, as a result of “Star Trek” and “Battlestar Galactica” veteran author and showrunner Ronald D. Moore has simply been chosen to run the writers room, govt produce, and write for the brand new Sony TV/Amazon MGM Studios’ Prime Video sequence “God of Conflict” per Deadline. For these of you who’ve been followers of the online game franchise that bears the identical title, let’s clear up a canon query instantly: this new sequence is because of be primarily based on the 2018 reboot model of the sport, which takes its cue from Norse mythology versus the unique sequence of video games revealed from 2005-2013, which had been primarily based on Greek mythology.
That is to not say Greek mythology is completely off the desk, in fact, as a result of the 2018 sport nonetheless sees the identical protagonist/participant character of Kratos some 150 years after 2010’s “God of Conflict III,” and this TV model might have a extremely comparable backstory of battling the Greek gods on a mission of vengeance. All of this materials appears very a lot up Moore’s alley, because the prolific tv guru has tackled numerous components of Earth mythology in his earlier work for “Star Trek: The Subsequent Era,” “Star Trek: Deep House 9,” and “Battlestar Galactica.” That latter sequence might significantly point out the route Moore would possibly take “God of Conflict,” provided that “BSG” and “GoW” share comparable themes of fathers and sons. In any case, the information is an thrilling growth popping out of Moore’s latest cope with Sony Photos Tv, the manufacturing firm with which he developed two different hit sequence: “Outlander” and “For All Mankind,” each of which have their very own spinoff sequence attributable to hit screens shortly.
Will God of Conflict be extra motion or drama-oriented?
As of this second, it is not sure the place Moore intends to take “God of Conflict” as a sequence. He is no stranger to adapting pre-existing sci-fi/fantasy materials, given his historical past with “Trek,” “Battlestar,” and “Outlander,” in addition to the anthology “Philip Ok. Dick’s Electrical Goals.” If “God of Conflict” had been being developed as a characteristic, it’d undoubtedly have a big deal with the sport’s historical past of hack-n-slash gameplay. Provided that the 2018 “God of Conflict” sport is a extra emotional and considerate story of a father and son (whereas nonetheless being ostensibly an motion sport with RPG components), it is maybe this confusion of focus that led to the “God of Conflict” sequence shedding its preliminary inventive crew of showrunner Rafe Judkins and govt producers Hawk Ostby and Mark Fergus. Moore’s work, by and enormous, tends to be extra considerate and character-driven than too targeted on huge motion setpieces, and it is potential that this changeover indicators the sequence shifting in such a route.
That stated, it is also potential that Sony/Amazon wish to distinguish this sequence from one other, equally themed upcoming Netflix sequence: Michael Bay’s “Barbaric,” which by all accounts seems like it is going to be very action-focused. Even when Moore and his crew wish to make their “God of Conflict” with extra depth than Bay’s present, it might probably safely be stated that their sequence will retain some modicum of the sport’s hard-hitting battles. Maybe the change in focus will deliver the present according to one other online game adaptation that is been lauded for its depth, HBO Max’s “The Final of Us.” No matter Moore and firm find yourself with, the showrunner is an excellent individual to guess on relating to small-screen success. Like Kratos himself, Moore is aware of how you can plan for the lengthy haul. We’ll see if he does it once more when “God of Conflict” hits Prime Video within the close to future.